PERMANENTLY UNDER CONSTRUCTION

—Anastasia Kubrak (RU, 1993) works as a designer and teaches at the Design Academy Eindhoven, in MA Social Design and MA Information Design. She is currently a PhD candidate at the Critical Media Lab / FHNW Academy of Art and Design in Basel. Between 2018—2021, she worked in the Research department at Het Nieuwe Instituut in Rotterdam. She holds MA in Visual Strategies from Sandberg Instituut (2016—2018), and graduated cum laude from BA Man & Communication department at the Design Academy Eindhoven (2012—2016).

In the context of Het Nieuwe Instituut, she co-curated the exhibition Lithium, and co-edited publication Lithium: States of Exhaustion (ARQ Ediciones, Het Nieuwe Instituut) together with Francisco Diaz and Marina Otero Verzier. She also organized and curated the lecture series titled Matter.


She co-edited the Design Academy Eindhoven Graduation Catalogue 2020, and her writing has been published by The Institute of Network Cultures, ARCH+, The SITE Magazine, Nichons-nous dans l’Internet, 'Design Dedication: Adaptive Mentalities in Design Education' (Valiz, 2020) and 'IN/Search RE/Search: Imagining Scenarios Through Art and Design' (Valiz, 2020), 'Notes on Ghosts, Disputes and Killer Bodies—Design Academy Eindhoven Reader (2017). Her work has been exhibited by Bureau Europa (2019), the Science Gallery Dublin (2019), The 4th Istanbul Design Biennial (2018), Seoul Mediacity Biennale (2018), 'Error. Would you like to continue?' Gdynia Design Days (2018), Chamount Biennale de Design Graphique (2017), #TV Clerici / Salone de Mobile Milano (2017), WORM (2017), VanAbbemuseum Eindhoven (2014), Onomatopee (2014) and Baltan Laboratories (2013).

 

 

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I was an external examiner at the graduation of BA Graphic Design department at ArtEZ University of the Arts (2021). I also lectured and gave workshops at ArtEZ University of the Arts; Strelka Institute for Media, Architecture and Design; FAMU Academy of Performing Arts in Prague; Sandberg Instituut; Willem de Kooning Academie; Against the Smooth City Summer School (Independent School for the City), Hackers & Designers Summer Talks; TAC, Eindhoven; The School, Hasselt, 'Making Public Domain' Summer School Antwerp, and other institutions. My speculative board game Reality Miners won the 1st prize in the Student Competition of the Chamount Biennale de Design Graphique (2017).

 

My graduation thesis from Sandberg Instituut was titled

User-Agent: If everything is so smooth, why am I so sad?,
and reflected on the political implications of being a User in a neoliberal augmented city. You can read the full text of the publication (2018) here.

 

 

 

 

—Freelance Graphic Design & Research

 

Once I assisted Metahaven with the Russian script, research and narration for The Sprawl: Propaganda about Propaganda (2015)

and Eurasia (Questions on Happiness) (2018).

As a designer, I worked for Het Nieuwe Instituut on the 'Architecture of Appropriation' book and archiving methodology, and on design of the presentations at the São Paulo International Architecture Biennial (2017) and Bi-City Biennale of Urbanism\Architecture in Shenzhen (2017). Other clients include MoneyLab / The Institute of Network Cultures, Kirill Savchenkov, Non-Fiction, CLUSTER and Louisa Zahareas.

 

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