—Anastasia Kubrak (RU, 1993) works in the Research department at Het Nieuwe Instituut, and teaches in MA Social Design at Design Academy Eindhoven. She holds MA in Visual Strategies from Sandberg Instituut (2016—2018), and graduated cum laude from BA Man & Communication department at Design Academy Eindhoven (2012—2016).

Her writing has been published by The Institute of Network Cultures, ARCH+, The SITE Magazine, Nichons-nous dans l’Internet, 'Notes on Ghosts, Disputes and Killer Bodies' Design Academy Eindhoven Reader (2017), 'Design Dedication: Adaptive Mentalities in Design Education' (Valiz, 2020) and 'IN/Search RE/Search: Imagining Scenarios Through Art and Design' (Valiz, 2020). Her work has been exhibited by Bureau Europa (2019), the Science Gallery Dublin (2019), The 4th Istanbul Design Biennial (2018), Seoul Mediacity Biennale (2018), 'Error. Would you like to continue?' Gdynia Design Days (2018), Chamount Biennale de Design Graphique (2017), #TV Clerici / Salone de Mobile Milano (2017), WORM (2017), VanAbbemuseum Eindhoven (2014), Onomatopee (2014) and Baltan Laboratories (2013).



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In my work, I focus on political and environmental implications of emerging technologies.


I lectured at Strelka Institute for Media, Architecture and Design; FAMU Academy of Performing Arts in Prague; Sandberg Instituut; Willem de Kooning Academie; Against the Smooth City Summer School (Independent School for the City), Hackers & Designers Summer Talks; TAC, Eindhoven; The School, Hasselt. Together with Max Dovey and Sander Manse, I gave workshop at 'Making Public Domain' Summer School, Antwerp (2017). My speculative board game Reality Miners won the 1st prize in the Student Competition of the Chamount Biennale de Design Graphique (2017).


My graduation thesis from Sandberg Instituut was titled

User-Agent: If everything is so smooth, why am I so sad?,
and reflected on the political implications of being a User in a neoliberal augmented city. You can read the full text of the publication (2018) here.


While this website is never going to be updated, you can visit some of my older projects: A Guide to Satellite Surveillance (2016) that brought me the nomination for 'The Best of Dutch Design Week 2016' award, and Unreal Estate (2016). You can also read Luxury & Paranoia, Access & Exclusion: On Capital and Public Space, written in collaboration with Sander Manse.




—Freelance Graphic Design & Research


Once I assisted Metahaven with Russian script and narration

for The Sprawl: Propaganda about Propaganda (2015)

and Eurasia (Questions on Happiness) (2018).

I worked with Het Nieuwe Instituut on the 'Architecture of Appropriation' book, and on design for presentations in São Paulo International Architecture Biennial (2017) and Bi-City Biennale of Urbanism\Architecture, Shenzhen (2017). Other clients include MoneyLab / The Institute of Network Cultures, Kirill Savchenkov, Non-Fiction, CLUSTER and Louisa Zahareas.


Get in touch.